Research interest – Các hướng nghiên cứu chính - Technology and Lifelong Learning: Công nghệ và Học tập suốt đời.
- Ubiquitous learning - Học mọi lúc mọi nơi. Ví dụ: sử dụng các ứng dụng dạy và học trên thiết bị di động...
- Technology supported learning - Sử dụng công nghệ hỗ trợ việc dạy và học, ví dụ sử dụng AR/VR, Chatbot, AI trong các ứng dụng học tập...
- Digital gamed-based learning – Trò chơi số/Games trong giáo dục
Academic career – Quá trình đào tạo - Doctorate - National Central University Taiwan 2015- 2019
- Master Degree - National Central University Taiwan 2008 - 2010
- Undergraduate degree - Vietnam Academy of Agriculture 2003 - 2008
Employment – Quá trình công tác - Lecturer -- Hanoi University of Science and Technology 2020 – Present
- Technology RnD Specialist/Business Analyst -- Viettel Solutions 2019 – 2021
- Software engineer -- Wistron Corp Taiwan 2010 - 2015
Research and development projects over the last 5 years - Đề tài tham gia 1. Host of project "Research on applying Metaverse platforms to enhance social interaction in higher education in Vietnam" - Project B2023-BKA-08 01/2023- 12/2024 2. Host of Project "Use Technology to support Collaboration during Design Thinking" – Hanoi University of Science and Technology - Project TT T2020-204 Period: 2020 – 2021 (Chủ nhiệm đề tài) 3. Participating in ACU project: Issuing trend report on e-learning and higher education of Vietnam 2022 (Nghiên cứu chính) Important publications over the last 5 years – Công bố khoa học. -
Tu, N. T. T., Huyen., N. T., Hạnh, P. T. H., & Minh, V. Đ. (2023). Application of augmented reality technology in online teaching in the form of Microlearning. Vietnam Journal of Educational Sciences. (in Press) -
Huyen, N. T., & Lâm, P. X. (2022). Metaverse and opportunities for Vietnam higher education. Conference: Phát triển và nâng cao giáo dục đại học trong bối cảnh mới, NXB ĐH Huế pp. 385-386 -
Chi, N. Y., Giang, N. T. H., & Huyen, N. T. (2022). Assessing self-regulated learning of Vietnamese University students in digital learning enviornments. Journal of educational equipment: Applied research, 2, 67-70. -
Nguyen, T. H., Pham, X. L., & TU, N. T. T. (2021). The Impact of Design Thinking on Problem Solving and Teamwork Mindset in A Flipped Classroom. Eurasian Journal of Educational Research, 96(96), 30-50. (WoS Q3 2021) -
Nguyen, T. H., Hwang, W. Y., Pham, X. L., & Pham, T. (2020). Self-experienced storytelling in an authentic context to facilitate EFL writing. Computer Assisted Language Learning, 1-30. (Q1, SSCI, IF=4.78) -
Hwang, W. Y., Nguyen, T. H., & Pham, X. L. (2019). Peer tutoring to facilitate cognitive diffusion of English as a foreign language learning: using speech translation and shadowing in familiar authentic contexts. Journal of Educational Computing Research, 57(4), 901-929. (Q1, SSCI, IF=3.088) -
Nguyen, T. H., Hwang, W. Y., Pham, X. L., & Ma, Z. H. (2018). User-oriented EFL speaking through application and exercise: Instant speech translation and shadowing in authentic context. Journal of Educational Technology & Society, 21(4), 129-142. (Q1, SSCI, IF=3.9) -
Pham, X. L., Nguyen, T. H., & Chen, G. D. (2018). Research through the app store: Understanding participant behavior on a mobile English learning app. Journal of Educational Computing Research, 56(7), 1076-1098. (Q1, SSCI, IF=3.088) -
Pham, X. L., Nguyen, T. H., & Chen, G. D. (2017, July). Factors that impact quiz score: a study with participants in a mobile learning app. In 2017 IEEE 17th international conference on advanced learning technologies (ICALT) (pp. 103-105). IEEE. -
Pham, X. L., Chen, G. D., Nguyen, T. H., & Hwang, W. Y. (2016). Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall. Computers & Education, 98, 142-156. (Q1, SSCI, IF=8.0,) -
Pham, X. L., Nguyen, T. H., Hwang, W. Y., & Chen, G. D. (2016, July). Effects of push notifications on learner engagement in a mobile learning app. In 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT) (pp. 90-94). IEEE. -
Nguyen-Thi, H., Hwang, W. Y., Pham, X. L., & Chen, G. D. (2016, July). Understanding the participant behaviors in the online English learning mobile app: A case study among 106,912 learners via Google Play App store. In 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT) (pp. 104-108). IEEE. |